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*/


#ifndef QUEUE_H
#define QUEUE_H

#ifndef INC_FREERTOS_H
	#error "include FreeRTOS.h" must appear in source files before "include queue.h"
#endif

#ifdef __cplusplus
extern "C" {
#endif


/**
 * Type by which queues are referenced.  For example, a call to xQueueCreate()
 * returns an QueueHandle_t variable that can then be used as a parameter to
 * xQueueSend(), xQueueReceive(), etc.
 */
typedef void * QueueHandle_t;

/**
 * Type by which queue sets are referenced.  For example, a call to
 * xQueueCreateSet() returns an xQueueSet variable that can then be used as a
 * parameter to xQueueSelectFromSet(), xQueueAddToSet(), etc.
 */
typedef void * QueueSetHandle_t;

/**
 * Queue sets can contain both queues and semaphores, so the
 * QueueSetMemberHandle_t is defined as a type to be used where a parameter or
 * return value can be either an QueueHandle_t or an SemaphoreHandle_t.
 */
typedef void * QueueSetMemberHandle_t;

/* For internal use only. */
#define	queueSEND_TO_BACK		( ( BaseType_t ) 0 )
#define	queueSEND_TO_FRONT		( ( BaseType_t ) 1 )
#define queueOVERWRITE			( ( BaseType_t ) 2 )

/* For internal use only.  These definitions *must* match those in queue.c. */
#define queueQUEUE_TYPE_BASE				( ( uint8_t ) 0U )
#define queueQUEUE_TYPE_SET					( ( uint8_t ) 0U )
#define queueQUEUE_TYPE_MUTEX 				( ( uint8_t ) 1U )
#define queueQUEUE_TYPE_COUNTING_SEMAPHORE	( ( uint8_t ) 2U )
#define queueQUEUE_TYPE_BINARY_SEMAPHORE	( ( uint8_t ) 3U )
#define queueQUEUE_TYPE_RECURSIVE_MUTEX		( ( uint8_t ) 4U )

/**
 * queue. h
 * <pre>
 QueueHandle_t xQueueCreate(
							  UBaseType_t uxQueueLength,
							  UBaseType_t uxItemSize
						  );
 * </pre>
 *
 * Creates a new queue instance.  This allocates the storage required by the
 * new queue and returns a handle for the queue.
 *
 * @param uxQueueLength The maximum number of items that the queue can contain.
 *
 * @param uxItemSize The number of bytes each item in the queue will require.
 * Items are queued by copy, not by reference, so this is the number of bytes
 * that will be copied for each posted item.  Each item on the queue must be
 * the same size.
 *
 * @return If the queue is successfully create then a handle to the newly
 * created queue is returned.  If the queue cannot be created then 0 is
 * returned.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 };

 void vATask( void *pvParameters )
 {
 QueueHandle_t xQueue1, xQueue2;

	// Create a queue capable of containing 10 uint32_t values.
	xQueue1 = xQueueCreate( 10, sizeof( uint32_t ) );
	if( xQueue1 == 0 )
	{
		// Queue was not created and must not be used.
	}

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );
	if( xQueue2 == 0 )
	{
		// Queue was not created and must not be used.
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueCreate xQueueCreate
 * \ingroup QueueManagement
 */
#define xQueueCreate( uxQueueLength, uxItemSize ) xQueueGenericCreate( uxQueueLength, uxItemSize, queueQUEUE_TYPE_BASE )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueSendToToFront(
								   QueueHandle_t	xQueue,
								   const void		*pvItemToQueue,
								   TickType_t		xTicksToWait
							   );
 * </pre>
 *
 * This is a macro that calls xQueueGenericSend().
 *
 * Post an item to the front of a queue.  The item is queued by copy, not by
 * reference.  This function must not be called from an interrupt service
 * routine.  See xQueueSendFromISR () for an alternative which may be used
 * in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0 and the
 * queue is full.  The time is defined in tick periods so the constant
 * portTICK_PERIOD_MS should be used to convert to real time if this is required.
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 uint32_t ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 QueueHandle_t xQueue1, xQueue2;
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 uint32_t values.
	xQueue1 = xQueueCreate( 10, sizeof( uint32_t ) );

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

	// ...

	if( xQueue1 != 0 )
	{
		// Send an uint32_t.  Wait for 10 ticks for space to become
		// available if necessary.
		if( xQueueSendToFront( xQueue1, ( void * ) &ulVar, ( TickType_t ) 10 ) != pdPASS )
		{
			// Failed to post the message, even after 10 ticks.
		}
	}

	if( xQueue2 != 0 )
	{
		// Send a pointer to a struct AMessage object.  Don't block if the
		// queue is already full.
		pxMessage = & xMessage;
		xQueueSendToFront( xQueue2, ( void * ) &pxMessage, ( TickType_t ) 0 );
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
#define xQueueSendToFront( xQueue, pvItemToQueue, xTicksToWait ) xQueueGenericSend( ( xQueue ), ( pvItemToQueue ), ( xTicksToWait ), queueSEND_TO_FRONT )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueSendToBack(
								   QueueHandle_t	xQueue,
								   const void		*pvItemToQueue,
								   TickType_t		xTicksToWait
							   );
 * </pre>
 *
 * This is a macro that calls xQueueGenericSend().
 *
 * Post an item to the back of a queue.  The item is queued by copy, not by
 * reference.  This function must not be called from an interrupt service
 * routine.  See xQueueSendFromISR () for an alternative which may be used
 * in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0 and the queue
 * is full.  The  time is defined in tick periods so the constant
 * portTICK_PERIOD_MS should be used to convert to real time if this is required.
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 uint32_t ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 QueueHandle_t xQueue1, xQueue2;
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 uint32_t values.
	xQueue1 = xQueueCreate( 10, sizeof( uint32_t ) );

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

	// ...

	if( xQueue1 != 0 )
	{
		// Send an uint32_t.  Wait for 10 ticks for space to become
		// available if necessary.
		if( xQueueSendToBack( xQueue1, ( void * ) &ulVar, ( TickType_t ) 10 ) != pdPASS )
		{
			// Failed to post the message, even after 10 ticks.
		}
	}

	if( xQueue2 != 0 )
	{
		// Send a pointer to a struct AMessage object.  Don't block if the
		// queue is already full.
		pxMessage = & xMessage;
		xQueueSendToBack( xQueue2, ( void * ) &pxMessage, ( TickType_t ) 0 );
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
#define xQueueSendToBack( xQueue, pvItemToQueue, xTicksToWait ) xQueueGenericSend( ( xQueue ), ( pvItemToQueue ), ( xTicksToWait ), queueSEND_TO_BACK )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueSend(
							  QueueHandle_t xQueue,
							  const void * pvItemToQueue,
							  TickType_t xTicksToWait
						 );
 * </pre>
 *
 * This is a macro that calls xQueueGenericSend().  It is included for
 * backward compatibility with versions of FreeRTOS.org that did not
 * include the xQueueSendToFront() and xQueueSendToBack() macros.  It is
 * equivalent to xQueueSendToBack().
 *
 * Post an item on a queue.  The item is queued by copy, not by reference.
 * This function must not be called from an interrupt service routine.
 * See xQueueSendFromISR () for an alternative which may be used in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0 and the
 * queue is full.  The time is defined in tick periods so the constant
 * portTICK_PERIOD_MS should be used to convert to real time if this is required.
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 uint32_t ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 QueueHandle_t xQueue1, xQueue2;
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 uint32_t values.
	xQueue1 = xQueueCreate( 10, sizeof( uint32_t ) );

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

	// ...

	if( xQueue1 != 0 )
	{
		// Send an uint32_t.  Wait for 10 ticks for space to become
		// available if necessary.
		if( xQueueSend( xQueue1, ( void * ) &ulVar, ( TickType_t ) 10 ) != pdPASS )
		{
			// Failed to post the message, even after 10 ticks.
		}
	}

	if( xQueue2 != 0 )
	{
		// Send a pointer to a struct AMessage object.  Don't block if the
		// queue is already full.
		pxMessage = & xMessage;
		xQueueSend( xQueue2, ( void * ) &pxMessage, ( TickType_t ) 0 );
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
#define xQueueSend( xQueue, pvItemToQueue, xTicksToWait ) xQueueGenericSend( ( xQueue ), ( pvItemToQueue ), ( xTicksToWait ), queueSEND_TO_BACK )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueOverwrite(
							  QueueHandle_t xQueue,
							  const void * pvItemToQueue
						 );
 * </pre>
 *
 * Only for use with queues that have a length of one - so the queue is either
 * empty or full.
 *
 * Post an item on a queue.  If the queue is already full then overwrite the
 * value held in the queue.  The item is queued by copy, not by reference.
 *
 * This function must not be called from an interrupt service routine.
 * See xQueueOverwriteFromISR () for an alternative which may be used in an ISR.
 *
 * @param xQueue The handle of the queue to which the data is being sent.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @return xQueueOverwrite() is a macro that calls xQueueGenericSend(), and
 * therefore has the same return values as xQueueSendToFront().  However, pdPASS
 * is the only value that can be returned because xQueueOverwrite() will write
 * to the queue even when the queue is already full.
 *
 * Example usage:
   <pre>

 void vFunction( void *pvParameters )
 {
 QueueHandle_t xQueue;
 uint32_t ulVarToSend, ulValReceived;

	// Create a queue to hold one uint32_t value.  It is strongly
	// recommended *not* to use xQueueOverwrite() on queues that can
	// contain more than one value, and doing so will trigger an assertion
	// if configASSERT() is defined.
	xQueue = xQueueCreate( 1, sizeof( uint32_t ) );

	// Write the value 10 to the queue using xQueueOverwrite().
	ulVarToSend = 10;
	xQueueOverwrite( xQueue, &ulVarToSend );

	// Peeking the queue should now return 10, but leave the value 10 in
	// the queue.  A block time of zero is used as it is known that the
	// queue holds a value.
	ulValReceived = 0;
	xQueuePeek( xQueue, &ulValReceived, 0 );

	if( ulValReceived != 10 )
	{
		// Error unless the item was removed by a different task.
	}

	// The queue is still full.  Use xQueueOverwrite() to overwrite the
	// value held in the queue with 100.
	ulVarToSend = 100;
	xQueueOverwrite( xQueue, &ulVarToSend );

	// This time read from the queue, leaving the queue empty once more.
	// A block time of 0 is used again.
	xQueueReceive( xQueue, &ulValReceived, 0 );

	// The value read should be the last value written, even though the
	// queue was already full when the value was written.
	if( ulValReceived != 100 )
	{
		// Error!
	}

	// ...
}
 </pre>
 * \defgroup xQueueOverwrite xQueueOverwrite
 * \ingroup QueueManagement
 */
#define xQueueOverwrite( xQueue, pvItemToQueue ) xQueueGenericSend( ( xQueue ), ( pvItemToQueue ), 0, queueOVERWRITE )


/**
 * queue. h
 * <pre>
 BaseType_t xQueueGenericSend(
									QueueHandle_t xQueue,
									const void * pvItemToQueue,
									TickType_t xTicksToWait
									BaseType_t xCopyPosition
								);
 * </pre>
 *
 * It is preferred that the macros xQueueSend(), xQueueSendToFront() and
 * xQueueSendToBack() are used in place of calling this function directly.
 *
 * Post an item on a queue.  The item is queued by copy, not by reference.
 * This function must not be called from an interrupt service routine.
 * See xQueueSendFromISR () for an alternative which may be used in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0 and the
 * queue is full.  The time is defined in tick periods so the constant
 * portTICK_PERIOD_MS should be used to convert to real time if this is required.
 *
 * @param xCopyPosition Can take the value queueSEND_TO_BACK to place the
 * item at the back of the queue, or queueSEND_TO_FRONT to place the item
 * at the front of the queue (for high priority messages).
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 uint32_t ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 QueueHandle_t xQueue1, xQueue2;
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 uint32_t values.
	xQueue1 = xQueueCreate( 10, sizeof( uint32_t ) );

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

	// ...

	if( xQueue1 != 0 )
	{
		// Send an uint32_t.  Wait for 10 ticks for space to become
		// available if necessary.
		if( xQueueGenericSend( xQueue1, ( void * ) &ulVar, ( TickType_t ) 10, queueSEND_TO_BACK ) != pdPASS )
		{
			// Failed to post the message, even after 10 ticks.
		}
	}

	if( xQueue2 != 0 )
	{
		// Send a pointer to a struct AMessage object.  Don't block if the
		// queue is already full.
		pxMessage = & xMessage;
		xQueueGenericSend( xQueue2, ( void * ) &pxMessage, ( TickType_t ) 0, queueSEND_TO_BACK );
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
BaseType_t xQueueGenericSend( QueueHandle_t xQueue, const void * const pvItemToQueue, TickType_t xTicksToWait, const BaseType_t xCopyPosition ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>
 BaseType_t xQueuePeek(
							 QueueHandle_t xQueue,
							 void *pvBuffer,
							 TickType_t xTicksToWait
						 );</pre>
 *
 * This is a macro that calls the xQueueGenericReceive() function.
 *
 * Receive an item from a queue without removing the item from the queue.
 * The item is received by copy so a buffer of adequate size must be
 * provided.  The number of bytes copied into the buffer was defined when
 * the queue was created.
 *
 * Successfully received items remain on the queue so will be returned again
 * by the next call, or a call to xQueueReceive().
 *
 * This macro must not be used in an interrupt service routine.  See
 * xQueuePeekFromISR() for an alternative that can be called from an interrupt
 * service routine.
 *
 * @param xQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for an item to receive should the queue be empty at the time
 * of the call.	 The time is defined in tick periods so the constant
 * portTICK_PERIOD_MS should be used to convert to real time if this is required.
 * xQueuePeek() will return immediately if xTicksToWait is 0 and the queue
 * is empty.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 QueueHandle_t xQueue;

 // Task to create a queue and post a value.
 void vATask( void *pvParameters )
 {
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
	if( xQueue == 0 )
	{
		// Failed to create the queue.
	}

	// ...

	// Send a pointer to a struct AMessage object.  Don't block if the
	// queue is already full.
	pxMessage = & xMessage;
	xQueueSend( xQueue, ( void * ) &pxMessage, ( TickType_t ) 0 );

	// ... Rest of task code.
 }

 // Task to peek the data from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

	if( xQueue != 0 )
	{
		// Peek a message on the created queue.  Block for 10 ticks if a
		// message is not immediately available.
		if( xQueuePeek( xQueue, &( pxRxedMessage ), ( TickType_t ) 10 ) )
		{
			// pcRxedMessage now points to the struct AMessage variable posted
			// by vATask, but the item still remains on the queue.
		}
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
#define xQueuePeek( xQueue, pvBuffer, xTicksToWait ) xQueueGenericReceive( ( xQueue ), ( pvBuffer ), ( xTicksToWait ), pdTRUE )

/**
 * queue. h
 * <pre>
 BaseType_t xQueuePeekFromISR(
									QueueHandle_t xQueue,
									void *pvBuffer,
								);</pre>
 *
 * A version of xQueuePeek() that can be called from an interrupt service
 * routine (ISR).
 *
 * Receive an item from a queue without removing the item from the queue.
 * The item is received by copy so a buffer of adequate size must be
 * provided.  The number of bytes copied into the buffer was defined when
 * the queue was created.
 *
 * Successfully received items remain on the queue so will be returned again
 * by the next call, or a call to xQueueReceive().
 *
 * @param xQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * \defgroup xQueuePeekFromISR xQueuePeekFromISR
 * \ingroup QueueManagement
 */
BaseType_t xQueuePeekFromISR( QueueHandle_t xQueue, void * const pvBuffer ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>
 BaseType_t xQueueReceive(
								 QueueHandle_t xQueue,
								 void *pvBuffer,
								 TickType_t xTicksToWait
							);</pre>
 *
 * This is a macro that calls the xQueueGenericReceive() function.
 *
 * Receive an item from a queue.  The item is received by copy so a buffer of
 * adequate size must be provided.  The number of bytes copied into the buffer
 * was defined when the queue was created.
 *
 * Successfully received items are removed from the queue.
 *
 * This function must not be used in an interrupt service routine.  See
 * xQueueReceiveFromISR for an alternative that can.
 *
 * @param xQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for an item to receive should the queue be empty at the time
 * of the call.	 xQueueReceive() will return immediately if xTicksToWait
 * is zero and the queue is empty.  The time is defined in tick periods so the
 * constant portTICK_PERIOD_MS should be used to convert to real time if this is
 * required.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 QueueHandle_t xQueue;

 // Task to create a queue and post a value.
 void vATask( void *pvParameters )
 {
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
	if( xQueue == 0 )
	{
		// Failed to create the queue.
	}

	// ...

	// Send a pointer to a struct AMessage object.  Don't block if the
	// queue is already full.
	pxMessage = & xMessage;
	xQueueSend( xQueue, ( void * ) &pxMessage, ( TickType_t ) 0 );

	// ... Rest of task code.
 }

 // Task to receive from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

	if( xQueue != 0 )
	{
		// Receive a message on the created queue.  Block for 10 ticks if a
		// message is not immediately available.
		if( xQueueReceive( xQueue, &( pxRxedMessage ), ( TickType_t ) 10 ) )
		{
			// pcRxedMessage now points to the struct AMessage variable posted
			// by vATask.
		}
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
#define xQueueReceive( xQueue, pvBuffer, xTicksToWait ) xQueueGenericReceive( ( xQueue ), ( pvBuffer ), ( xTicksToWait ), pdFALSE )


/**
 * queue. h
 * <pre>
 BaseType_t xQueueGenericReceive(
									   QueueHandle_t	xQueue,
									   void	*pvBuffer,
									   TickType_t	xTicksToWait
									   BaseType_t	xJustPeek
									);</pre>
 *
 * It is preferred that the macro xQueueReceive() be used rather than calling
 * this function directly.
 *
 * Receive an item from a queue.  The item is received by copy so a buffer of
 * adequate size must be provided.  The number of bytes copied into the buffer
 * was defined when the queue was created.
 *
 * This function must not be used in an interrupt service routine.  See
 * xQueueReceiveFromISR for an alternative that can.
 *
 * @param xQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for an item to receive should the queue be empty at the time
 * of the call.	 The time is defined in tick periods so the constant
 * portTICK_PERIOD_MS should be used to convert to real time if this is required.
 * xQueueGenericReceive() will return immediately if the queue is empty and
 * xTicksToWait is 0.
 *
 * @param xJustPeek When set to true, the item received from the queue is not
 * actually removed from the queue - meaning a subsequent call to
 * xQueueReceive() will return the same item.  When set to false, the item
 * being received from the queue is also removed from the queue.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
	char ucMessageID;
	char ucData[ 20 ];
 } xMessage;

 QueueHandle_t xQueue;

 // Task to create a queue and post a value.
 void vATask( void *pvParameters )
 {
 struct AMessage *pxMessage;

	// Create a queue capable of containing 10 pointers to AMessage structures.
	// These should be passed by pointer as they contain a lot of data.
	xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
	if( xQueue == 0 )
	{
		// Failed to create the queue.
	}

	// ...

	// Send a pointer to a struct AMessage object.  Don't block if the
	// queue is already full.
	pxMessage = & xMessage;
	xQueueSend( xQueue, ( void * ) &pxMessage, ( TickType_t ) 0 );

	// ... Rest of task code.
 }

 // Task to receive from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

	if( xQueue != 0 )
	{
		// Receive a message on the created queue.  Block for 10 ticks if a
		// message is not immediately available.
		if( xQueueGenericReceive( xQueue, &( pxRxedMessage ), ( TickType_t ) 10 ) )
		{
			// pcRxedMessage now points to the struct AMessage variable posted
			// by vATask.
		}
	}

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
BaseType_t xQueueGenericReceive( QueueHandle_t xQueue, void * const pvBuffer, TickType_t xTicksToWait, const BaseType_t xJustPeek ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>UBaseType_t uxQueueMessagesWaiting( const QueueHandle_t xQueue );</pre>
 *
 * Return the number of messages stored in a queue.
 *
 * @param xQueue A handle to the queue being queried.
 *
 * @return The number of messages available in the queue.
 *
 * \defgroup uxQueueMessagesWaiting uxQueueMessagesWaiting
 * \ingroup QueueManagement
 */
UBaseType_t uxQueueMessagesWaiting( const QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>UBaseType_t uxQueueSpacesAvailable( const QueueHandle_t xQueue );</pre>
 *
 * Return the number of free spaces available in a queue.  This is equal to the
 * number of items that can be sent to the queue before the queue becomes full
 * if no items are removed.
 *
 * @param xQueue A handle to the queue being queried.
 *
 * @return The number of spaces available in the queue.
 *
 * \defgroup uxQueueMessagesWaiting uxQueueMessagesWaiting
 * \ingroup QueueManagement
 */
UBaseType_t uxQueueSpacesAvailable( const QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>void vQueueDelete( QueueHandle_t xQueue );</pre>
 *
 * Delete a queue - freeing all the memory allocated for storing of items
 * placed on the queue.
 *
 * @param xQueue A handle to the queue to be deleted.
 *
 * \defgroup vQueueDelete vQueueDelete
 * \ingroup QueueManagement
 */
void vQueueDelete( QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>
 BaseType_t xQueueSendToFrontFromISR(
										 QueueHandle_t xQueue,
										 const void *pvItemToQueue,
										 BaseType_t *pxHigherPriorityTaskWoken
									  );
 </pre>
 *
 * This is a macro that calls xQueueGenericSendFromISR().
 *
 * Post an item to the front of a queue.  It is safe to use this macro from
 * within an interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param pxHigherPriorityTaskWoken xQueueSendToFrontFromISR() will set
 * *pxHigherPriorityTaskWoken to pdTRUE if sending to the queue caused a task
 * to unblock, and the unblocked task has a priority higher than the currently
 * running task.  If xQueueSendToFromFromISR() sets this value to pdTRUE then
 * a context switch should be requested before the interrupt is exited.
 *
 * @return pdTRUE if the data was successfully sent to the queue, otherwise
 * errQUEUE_FULL.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 char cIn;
 BaseType_t xHigherPrioritTaskWoken;

	// We have not woken a task at the start of the ISR.
	xHigherPriorityTaskWoken = pdFALSE;

	// Loop until the buffer is empty.
	do
	{
		// Obtain a byte from the buffer.
		cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );

		// Post the byte.
		xQueueSendToFrontFromISR( xRxQueue, &cIn, &xHigherPriorityTaskWoken );

	} while( portINPUT_BYTE( BUFFER_COUNT ) );

	// Now the buffer is empty we can switch context if necessary.
	if( xHigherPriorityTaskWoken )
	{
		taskYIELD ();
	}
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
#define xQueueSendToFrontFromISR( xQueue, pvItemToQueue, pxHigherPriorityTaskWoken ) xQueueGenericSendFromISR( ( xQueue ), ( pvItemToQueue ), ( pxHigherPriorityTaskWoken ), queueSEND_TO_FRONT )


/**
 * queue. h
 * <pre>
 BaseType_t xQueueSendToBackFromISR(
										 QueueHandle_t xQueue,
										 const void *pvItemToQueue,
										 BaseType_t *pxHigherPriorityTaskWoken
									  );
 </pre>
 *
 * This is a macro that calls xQueueGenericSendFromISR().
 *
 * Post an item to the back of a queue.  It is safe to use this macro from
 * within an interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param pxHigherPriorityTaskWoken xQueueSendToBackFromISR() will set
 * *pxHigherPriorityTaskWoken to pdTRUE if sending to the queue caused a task
 * to unblock, and the unblocked task has a priority higher than the currently
 * running task.  If xQueueSendToBackFromISR() sets this value to pdTRUE then
 * a context switch should be requested before the interrupt is exited.
 *
 * @return pdTRUE if the data was successfully sent to the queue, otherwise
 * errQUEUE_FULL.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 char cIn;
 BaseType_t xHigherPriorityTaskWoken;

	// We have not woken a task at the start of the ISR.
	xHigherPriorityTaskWoken = pdFALSE;

	// Loop until the buffer is empty.
	do
	{
		// Obtain a byte from the buffer.
		cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );

		// Post the byte.
		xQueueSendToBackFromISR( xRxQueue, &cIn, &xHigherPriorityTaskWoken );

	} while( portINPUT_BYTE( BUFFER_COUNT ) );

	// Now the buffer is empty we can switch context if necessary.
	if( xHigherPriorityTaskWoken )
	{
		taskYIELD ();
	}
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
#define xQueueSendToBackFromISR( xQueue, pvItemToQueue, pxHigherPriorityTaskWoken ) xQueueGenericSendFromISR( ( xQueue ), ( pvItemToQueue ), ( pxHigherPriorityTaskWoken ), queueSEND_TO_BACK )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueOverwriteFromISR(
							  QueueHandle_t xQueue,
							  const void * pvItemToQueue,
							  BaseType_t *pxHigherPriorityTaskWoken
						 );
 * </pre>
 *
 * A version of xQueueOverwrite() that can be used in an interrupt service
 * routine (ISR).
 *
 * Only for use with queues that can hold a single item - so the queue is either
 * empty or full.
 *
 * Post an item on a queue.  If the queue is already full then overwrite the
 * value held in the queue.  The item is queued by copy, not by reference.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param pxHigherPriorityTaskWoken xQueueOverwriteFromISR() will set
 * *pxHigherPriorityTaskWoken to pdTRUE if sending to the queue caused a task
 * to unblock, and the unblocked task has a priority higher than the currently
 * running task.  If xQueueOverwriteFromISR() sets this value to pdTRUE then
 * a context switch should be requested before the interrupt is exited.
 *
 * @return xQueueOverwriteFromISR() is a macro that calls
 * xQueueGenericSendFromISR(), and therefore has the same return values as
 * xQueueSendToFrontFromISR().  However, pdPASS is the only value that can be
 * returned because xQueueOverwriteFromISR() will write to the queue even when
 * the queue is already full.
 *
 * Example usage:
   <pre>

 QueueHandle_t xQueue;

 void vFunction( void *pvParameters )
 {
 	// Create a queue to hold one uint32_t value.  It is strongly
	// recommended *not* to use xQueueOverwriteFromISR() on queues that can
	// contain more than one value, and doing so will trigger an assertion
	// if configASSERT() is defined.
	xQueue = xQueueCreate( 1, sizeof( uint32_t ) );
}

void vAnInterruptHandler( void )
{
// xHigherPriorityTaskWoken must be set to pdFALSE before it is used.
BaseType_t xHigherPriorityTaskWoken = pdFALSE;
uint32_t ulVarToSend, ulValReceived;

	// Write the value 10 to the queue using xQueueOverwriteFromISR().
	ulVarToSend = 10;
	xQueueOverwriteFromISR( xQueue, &ulVarToSend, &xHigherPriorityTaskWoken );

	// The queue is full, but calling xQueueOverwriteFromISR() again will still
	// pass because the value held in the queue will be overwritten with the
	// new value.
	ulVarToSend = 100;
	xQueueOverwriteFromISR( xQueue, &ulVarToSend, &xHigherPriorityTaskWoken );

	// Reading from the queue will now return 100.

	// ...

	if( xHigherPrioritytaskWoken == pdTRUE )
	{
		// Writing to the queue caused a task to unblock and the unblocked task
		// has a priority higher than or equal to the priority of the currently
		// executing task (the task this interrupt interrupted).  Perform a context
		// switch so this interrupt returns directly to the unblocked task.
		portYIELD_FROM_ISR(); // or portEND_SWITCHING_ISR() depending on the port.
	}
}
 </pre>
 * \defgroup xQueueOverwriteFromISR xQueueOverwriteFromISR
 * \ingroup QueueManagement
 */
#define xQueueOverwriteFromISR( xQueue, pvItemToQueue, pxHigherPriorityTaskWoken ) xQueueGenericSendFromISR( ( xQueue ), ( pvItemToQueue ), ( pxHigherPriorityTaskWoken ), queueOVERWRITE )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueSendFromISR(
									 QueueHandle_t xQueue,
									 const void *pvItemToQueue,
									 BaseType_t *pxHigherPriorityTaskWoken
								);
 </pre>
 *
 * This is a macro that calls xQueueGenericSendFromISR().  It is included
 * for backward compatibility with versions of FreeRTOS.org that did not
 * include the xQueueSendToBackFromISR() and xQueueSendToFrontFromISR()
 * macros.
 *
 * Post an item to the back of a queue.  It is safe to use this function from
 * within an interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param pxHigherPriorityTaskWoken xQueueSendFromISR() will set
 * *pxHigherPriorityTaskWoken to pdTRUE if sending to the queue caused a task
 * to unblock, and the unblocked task has a priority higher than the currently
 * running task.  If xQueueSendFromISR() sets this value to pdTRUE then
 * a context switch should be requested before the interrupt is exited.
 *
 * @return pdTRUE if the data was successfully sent to the queue, otherwise
 * errQUEUE_FULL.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 char cIn;
 BaseType_t xHigherPriorityTaskWoken;

	// We have not woken a task at the start of the ISR.
	xHigherPriorityTaskWoken = pdFALSE;

	// Loop until the buffer is empty.
	do
	{
		// Obtain a byte from the buffer.
		cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );

		// Post the byte.
		xQueueSendFromISR( xRxQueue, &cIn, &xHigherPriorityTaskWoken );

	} while( portINPUT_BYTE( BUFFER_COUNT ) );

	// Now the buffer is empty we can switch context if necessary.
	if( xHigherPriorityTaskWoken )
	{
		// Actual macro used here is port specific.
		portYIELD_FROM_ISR ();
	}
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
#define xQueueSendFromISR( xQueue, pvItemToQueue, pxHigherPriorityTaskWoken ) xQueueGenericSendFromISR( ( xQueue ), ( pvItemToQueue ), ( pxHigherPriorityTaskWoken ), queueSEND_TO_BACK )

/**
 * queue. h
 * <pre>
 BaseType_t xQueueGenericSendFromISR(
										   QueueHandle_t		xQueue,
										   const	void	*pvItemToQueue,
										   BaseType_t	*pxHigherPriorityTaskWoken,
										   BaseType_t	xCopyPosition
									   );
 </pre>
 *
 * It is preferred that the macros xQueueSendFromISR(),
 * xQueueSendToFrontFromISR() and xQueueSendToBackFromISR() be used in place
 * of calling this function directly.
 *
 * Post an item on a queue.  It is safe to use this function from within an
 * interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param pxHigherPriorityTaskWoken xQueueGenericSendFromISR() will set
 * *pxHigherPriorityTaskWoken to pdTRUE if sending to the queue caused a task
 * to unblock, and the unblocked task has a priority higher than the currently
 * running task.  If xQueueGenericSendFromISR() sets this value to pdTRUE then
 * a context switch should be requested before the interrupt is exited.
 *
 * @param xCopyPosition Can take the value queueSEND_TO_BACK to place the
 * item at the back of the queue, or queueSEND_TO_FRONT to place the item
 * at the front of the queue (for high priority messages).
 *
 * @return pdTRUE if the data was successfully sent to the queue, otherwise
 * errQUEUE_FULL.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 char cIn;
 BaseType_t xHigherPriorityTaskWokenByPost;

	// We have not woken a task at the start of the ISR.
	xHigherPriorityTaskWokenByPost = pdFALSE;

	// Loop until the buffer is empty.
	do
	{
		// Obtain a byte from the buffer.
		cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );

		// Post each byte.
		xQueueGenericSendFromISR( xRxQueue, &cIn, &xHigherPriorityTaskWokenByPost, queueSEND_TO_BACK );

	} while( portINPUT_BYTE( BUFFER_COUNT ) );

	// Now the buffer is empty we can switch context if necessary.  Note that the
	// name of the yield function required is port specific.
	if( xHigherPriorityTaskWokenByPost )
	{
		taskYIELD_YIELD_FROM_ISR();
	}
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
BaseType_t xQueueGenericSendFromISR( QueueHandle_t xQueue, const void * const pvItemToQueue, BaseType_t * const pxHigherPriorityTaskWoken, const BaseType_t xCopyPosition ) PRIVILEGED_FUNCTION;

/**
 * queue. h
 * <pre>
 BaseType_t xQueueReceiveFromISR(
									   QueueHandle_t	xQueue,
									   void	*pvBuffer,
									   BaseType_t *pxTaskWoken
								   );
 * </pre>
 *
 * Receive an item from a queue.  It is safe to use this function from within an
 * interrupt service routine.
 *
 * @param xQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param pxTaskWoken A task may be blocked waiting for space to become
 * available on the queue.  If xQueueReceiveFromISR causes such a task to
 * unblock *pxTaskWoken will get set to pdTRUE, otherwise *pxTaskWoken will
 * remain unchanged.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>

 QueueHandle_t xQueue;

 // Function to create a queue and post some values.
 void vAFunction( void *pvParameters )
 {
 char cValueToPost;
 const TickType_t xTicksToWait = ( TickType_t )0xff;

	// Create a queue capable of containing 10 characters.
	xQueue = xQueueCreate( 10, sizeof( char ) );
	if( xQueue == 0 )
	{
		// Failed to create the queue.
	}

	// ...

	// Post some characters that will be used within an ISR.  If the queue
	// is full then this task will block for xTicksToWait ticks.
	cValueToPost = 'a';
	xQueueSend( xQueue, ( void * ) &cValueToPost, xTicksToWait );
	cValueToPost = 'b';
	xQueueSend( xQueue, ( void * ) &cValueToPost, xTicksToWait );

	// ... keep posting characters ... this task may block when the queue
	// becomes full.

	cValueToPost = 'c';
	xQueueSend( xQueue, ( void * ) &cValueToPost, xTicksToWait );
 }

 // ISR that outputs all the characters received on the queue.
 void vISR_Routine( void )
 {
 BaseType_t xTaskWokenByReceive = pdFALSE;
 char cRxedChar;

	while( xQueueReceiveFromISR( xQueue, ( void * ) &cRxedChar, &xTaskWokenByReceive) )
	{
		// A character was received.  Output the character now.
		vOutputCharacter( cRxedChar );

		// If removing the character from the queue woke the task that was
		// posting onto the queue cTaskWokenByReceive will have been set to
		// pdTRUE.  No matter how many times this loop iterates only one
		// task will be woken.
	}

	if( cTaskWokenByPost != ( char ) pdFALSE;
	{
		taskYIELD ();
	}
 }
 </pre>
 * \defgroup xQueueReceiveFromISR xQueueReceiveFromISR
 * \ingroup QueueManagement
 */
BaseType_t xQueueReceiveFromISR( QueueHandle_t xQueue, void * const pvBuffer, BaseType_t * const pxHigherPriorityTaskWoken ) PRIVILEGED_FUNCTION;

/*
 * Utilities to query queues that are safe to use from an ISR.  These utilities
 * should be used only from witin an ISR, or within a critical section.
 */
BaseType_t xQueueIsQueueEmptyFromISR( const QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;
BaseType_t xQueueIsQueueFullFromISR( const QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;
UBaseType_t uxQueueMessagesWaitingFromISR( const QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;


/*
 * xQueueAltGenericSend() is an alternative version of xQueueGenericSend().
 * Likewise xQueueAltGenericReceive() is an alternative version of
 * xQueueGenericReceive().
 *
 * The source code that implements the alternative (Alt) API is much
 * simpler	because it executes everything from within a critical section.
 * This is	the approach taken by many other RTOSes, but FreeRTOS.org has the
 * preferred fully featured API too.  The fully featured API has more
 * complex	code that takes longer to execute, but makes much less use of
 * critical sections.  Therefore the alternative API sacrifices interrupt
 * responsiveness to gain execution speed, whereas the fully featured API
 * sacrifices execution speed to ensure better interrupt responsiveness.
 */
BaseType_t xQueueAltGenericSend( QueueHandle_t xQueue, const void * const pvItemToQueue, TickType_t xTicksToWait, BaseType_t xCopyPosition );
BaseType_t xQueueAltGenericReceive( QueueHandle_t xQueue, void * const pvBuffer, TickType_t xTicksToWait, BaseType_t xJustPeeking );
#define xQueueAltSendToFront( xQueue, pvItemToQueue, xTicksToWait ) xQueueAltGenericSend( ( xQueue ), ( pvItemToQueue ), ( xTicksToWait ), queueSEND_TO_FRONT )
#define xQueueAltSendToBack( xQueue, pvItemToQueue, xTicksToWait ) xQueueAltGenericSend( ( xQueue ), ( pvItemToQueue ), ( xTicksToWait ), queueSEND_TO_BACK )
#define xQueueAltReceive( xQueue, pvBuffer, xTicksToWait ) xQueueAltGenericReceive( ( xQueue ), ( pvBuffer ), ( xTicksToWait ), pdFALSE )
#define xQueueAltPeek( xQueue, pvBuffer, xTicksToWait ) xQueueAltGenericReceive( ( xQueue ), ( pvBuffer ), ( xTicksToWait ), pdTRUE )

/*
 * The functions defined above are for passing data to and from tasks.  The
 * functions below are the equivalents for passing data to and from
 * co-routines.
 *
 * These functions are called from the co-routine macro implementation and
 * should not be called directly from application code.  Instead use the macro
 * wrappers defined within croutine.h.
 */
BaseType_t xQueueCRSendFromISR( QueueHandle_t xQueue, const void *pvItemToQueue, BaseType_t xCoRoutinePreviouslyWoken );
BaseType_t xQueueCRReceiveFromISR( QueueHandle_t xQueue, void *pvBuffer, BaseType_t *pxTaskWoken );
BaseType_t xQueueCRSend( QueueHandle_t xQueue, const void *pvItemToQueue, TickType_t xTicksToWait );
BaseType_t xQueueCRReceive( QueueHandle_t xQueue, void *pvBuffer, TickType_t xTicksToWait );

/*
 * For internal use only.  Use xSemaphoreCreateMutex(),
 * xSemaphoreCreateCounting() or xSemaphoreGetMutexHolder() instead of calling
 * these functions directly.
 */
QueueHandle_t xQueueCreateMutex( const uint8_t ucQueueType ) PRIVILEGED_FUNCTION;
QueueHandle_t xQueueCreateCountingSemaphore( const UBaseType_t uxMaxCount, const UBaseType_t uxInitialCount ) PRIVILEGED_FUNCTION;
void* xQueueGetMutexHolder( QueueHandle_t xSemaphore ) PRIVILEGED_FUNCTION;

/*
 * For internal use only.  Use xSemaphoreTakeMutexRecursive() or
 * xSemaphoreGiveMutexRecursive() instead of calling these functions directly.
 */
BaseType_t xQueueTakeMutexRecursive( QueueHandle_t xMutex, TickType_t xTicksToWait ) PRIVILEGED_FUNCTION;
BaseType_t xQueueGiveMutexRecursive( QueueHandle_t pxMutex ) PRIVILEGED_FUNCTION;

/*
 * Reset a queue back to its original empty state.  pdPASS is returned if the
 * queue is successfully reset.  pdFAIL is returned if the queue could not be
 * reset because there are tasks blocked on the queue waiting to either
 * receive from the queue or send to the queue.
 */
#define xQueueReset( xQueue ) xQueueGenericReset( xQueue, pdFALSE )

/*
 * The registry is provided as a means for kernel aware debuggers to
 * locate queues, semaphores and mutexes.  Call vQueueAddToRegistry() add
 * a queue, semaphore or mutex handle to the registry if you want the handle
 * to be available to a kernel aware debugger.  If you are not using a kernel
 * aware debugger then this function can be ignored.
 *
 * configQUEUE_REGISTRY_SIZE defines the maximum number of handles the
 * registry can hold.  configQUEUE_REGISTRY_SIZE must be greater than 0
 * within FreeRTOSConfig.h for the registry to be available.  Its value
 * does not effect the number of queues, semaphores and mutexes that can be
 * created - just the number that the registry can hold.
 *
 * @param xQueue The handle of the queue being added to the registry.  This
 * is the handle returned by a call to xQueueCreate().  Semaphore and mutex
 * handles can also be passed in here.
 *
 * @param pcName The name to be associated with the handle.  This is the
 * name that the kernel aware debugger will display.  The queue registry only
 * stores a pointer to the string - so the string must be persistent (global or
 * preferably in ROM/Flash), not on the stack.
 */
#if configQUEUE_REGISTRY_SIZE > 0
	void vQueueAddToRegistry( QueueHandle_t xQueue, const char *pcName ) PRIVILEGED_FUNCTION; /*lint !e971 Unqualified char types are allowed for strings and single characters only. */
#endif

/*
 * The registry is provided as a means for kernel aware debuggers to
 * locate queues, semaphores and mutexes.  Call vQueueAddToRegistry() add
 * a queue, semaphore or mutex handle to the registry if you want the handle
 * to be available to a kernel aware debugger, and vQueueUnregisterQueue() to
 * remove the queue, semaphore or mutex from the register.  If you are not using
 * a kernel aware debugger then this function can be ignored.
 *
 * @param xQueue The handle of the queue being removed from the registry.
 */
#if configQUEUE_REGISTRY_SIZE > 0
	void vQueueUnregisterQueue( QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;
#endif

/*
 * Generic version of the queue creation function, which is in turn called by
 * any queue, semaphore or mutex creation function or macro.
 */
QueueHandle_t xQueueGenericCreate( const UBaseType_t uxQueueLength, const UBaseType_t uxItemSize, const uint8_t ucQueueType ) PRIVILEGED_FUNCTION;

/*
 * Queue sets provide a mechanism to allow a task to block (pend) on a read
 * operation from multiple queues or semaphores simultaneously.
 *
 * See FreeRTOS/Source/Demo/Common/Minimal/QueueSet.c for an example using this
 * function.
 *
 * A queue set must be explicitly created using a call to xQueueCreateSet()
 * before it can be used.  Once created, standard FreeRTOS queues and semaphores
 * can be added to the set using calls to xQueueAddToSet().
 * xQueueSelectFromSet() is then used to determine which, if any, of the queues
 * or semaphores contained in the set is in a state where a queue read or
 * semaphore take operation would be successful.
 *
 * Note 1:  See the documentation on http://wwwFreeRTOS.org/RTOS-queue-sets.html
 * for reasons why queue sets are very rarely needed in practice as there are
 * simpler methods of blocking on multiple objects.
 *
 * Note 2:  Blocking on a queue set that contains a mutex will not cause the
 * mutex holder to inherit the priority of the blocked task.
 *
 * Note 3:  An additional 4 bytes of RAM is required for each space in a every
 * queue added to a queue set.  Therefore counting semaphores that have a high
 * maximum count value should not be added to a queue set.
 *
 * Note 4:  A receive (in the case of a queue) or take (in the case of a
 * semaphore) operation must not be performed on a member of a queue set unless
 * a call to xQueueSelectFromSet() has first returned a handle to that set member.
 *
 * @param uxEventQueueLength Queue sets store events that occur on
 * the queues and semaphores contained in the set.  uxEventQueueLength specifies
 * the maximum number of events that can be queued at once.  To be absolutely
 * certain that events are not lost uxEventQueueLength should be set to the
 * total sum of the length of the queues added to the set, where binary
 * semaphores and mutexes have a length of 1, and counting semaphores have a
 * length set by their maximum count value.  Examples:
 *  + If a queue set is to hold a queue of length 5, another queue of length 12,
 *    and a binary semaphore, then uxEventQueueLength should be set to
 *    (5 + 12 + 1), or 18.
 *  + If a queue set is to hold three binary semaphores then uxEventQueueLength
 *    should be set to (1 + 1 + 1 ), or 3.
 *  + If a queue set is to hold a counting semaphore that has a maximum count of
 *    5, and a counting semaphore that has a maximum count of 3, then
 *    uxEventQueueLength should be set to (5 + 3), or 8.
 *
 * @return If the queue set is created successfully then a handle to the created
 * queue set is returned.  Otherwise NULL is returned.
 */
QueueSetHandle_t xQueueCreateSet( const UBaseType_t uxEventQueueLength ) PRIVILEGED_FUNCTION;

/*
 * Adds a queue or semaphore to a queue set that was previously created by a
 * call to xQueueCreateSet().
 *
 * See FreeRTOS/Source/Demo/Common/Minimal/QueueSet.c for an example using this
 * function.
 *
 * Note 1:  A receive (in the case of a queue) or take (in the case of a
 * semaphore) operation must not be performed on a member of a queue set unless
 * a call to xQueueSelectFromSet() has first returned a handle to that set member.
 *
 * @param xQueueOrSemaphore The handle of the queue or semaphore being added to
 * the queue set (cast to an QueueSetMemberHandle_t type).
 *
 * @param xQueueSet The handle of the queue set to which the queue or semaphore
 * is being added.
 *
 * @return If the queue or semaphore was successfully added to the queue set
 * then pdPASS is returned.  If the queue could not be successfully added to the
 * queue set because it is already a member of a different queue set then pdFAIL
 * is returned.
 */
BaseType_t xQueueAddToSet( QueueSetMemberHandle_t xQueueOrSemaphore, QueueSetHandle_t xQueueSet ) PRIVILEGED_FUNCTION;

/*
 * Removes a queue or semaphore from a queue set.  A queue or semaphore can only
 * be removed from a set if the queue or semaphore is empty.
 *
 * See FreeRTOS/Source/Demo/Common/Minimal/QueueSet.c for an example using this
 * function.
 *
 * @param xQueueOrSemaphore The handle of the queue or semaphore being removed
 * from the queue set (cast to an QueueSetMemberHandle_t type).
 *
 * @param xQueueSet The handle of the queue set in which the queue or semaphore
 * is included.
 *
 * @return If the queue or semaphore was successfully removed from the queue set
 * then pdPASS is returned.  If the queue was not in the queue set, or the
 * queue (or semaphore) was not empty, then pdFAIL is returned.
 */
BaseType_t xQueueRemoveFromSet( QueueSetMemberHandle_t xQueueOrSemaphore, QueueSetHandle_t xQueueSet ) PRIVILEGED_FUNCTION;

/*
 * xQueueSelectFromSet() selects from the members of a queue set a queue or
 * semaphore that either contains data (in the case of a queue) or is available
 * to take (in the case of a semaphore).  xQueueSelectFromSet() effectively
 * allows a task to block (pend) on a read operation on all the queues and
 * semaphores in a queue set simultaneously.
 *
 * See FreeRTOS/Source/Demo/Common/Minimal/QueueSet.c for an example using this
 * function.
 *
 * Note 1:  See the documentation on http://wwwFreeRTOS.org/RTOS-queue-sets.html
 * for reasons why queue sets are very rarely needed in practice as there are
 * simpler methods of blocking on multiple objects.
 *
 * Note 2:  Blocking on a queue set that contains a mutex will not cause the
 * mutex holder to inherit the priority of the blocked task.
 *
 * Note 3:  A receive (in the case of a queue) or take (in the case of a
 * semaphore) operation must not be performed on a member of a queue set unless
 * a call to xQueueSelectFromSet() has first returned a handle to that set member.
 *
 * @param xQueueSet The queue set on which the task will (potentially) block.
 *
 * @param xTicksToWait The maximum time, in ticks, that the calling task will
 * remain in the Blocked state (with other tasks executing) to wait for a member
 * of the queue set to be ready for a successful queue read or semaphore take
 * operation.
 *
 * @return xQueueSelectFromSet() will return the handle of a queue (cast to
 * a QueueSetMemberHandle_t type) contained in the queue set that contains data,
 * or the handle of a semaphore (cast to a QueueSetMemberHandle_t type) contained
 * in the queue set that is available, or NULL if no such queue or semaphore
 * exists before before the specified block time expires.
 */
QueueSetMemberHandle_t xQueueSelectFromSet( QueueSetHandle_t xQueueSet, const TickType_t xTicksToWait ) PRIVILEGED_FUNCTION;

/*
 * A version of xQueueSelectFromSet() that can be used from an ISR.
 */
QueueSetMemberHandle_t xQueueSelectFromSetFromISR( QueueSetHandle_t xQueueSet ) PRIVILEGED_FUNCTION;

/* Not public API functions. */
void vQueueWaitForMessageRestricted( QueueHandle_t xQueue, TickType_t xTicksToWait ) PRIVILEGED_FUNCTION;
BaseType_t xQueueGenericReset( QueueHandle_t xQueue, BaseType_t xNewQueue ) PRIVILEGED_FUNCTION;
void vQueueSetQueueNumber( QueueHandle_t xQueue, UBaseType_t uxQueueNumber ) PRIVILEGED_FUNCTION;
UBaseType_t uxQueueGetQueueNumber( QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;
uint8_t ucQueueGetQueueType( QueueHandle_t xQueue ) PRIVILEGED_FUNCTION;


#ifdef __cplusplus
}
#endif

#endif /* QUEUE_H */

